If you have any solutions, post it in the comments and I'll respond with either I will try it or I HAVE tried it. Those are all of the things that I can think of off the top of my head. Set my HL2.exe and Awesomium processes to high Disable all custom files from a server to be downloaded and do it manually (Steam usually does not remove game files from this folder after said game(s) was uninstalled). Allow all custom files from a server be downloaded Uninstall Garrys mod via the steam library, go to 'C:Program Files (x86)Steamsteamappscommon' and delete the 'GarrysMod' folder. Letting Gmod take its time to load things in Different types of things to put into the launch code for Gmod (Example: "-dxlevel 85" "-console") REMINDER: I AM planning on getting a new computer soon, so don't "suggest" me to get a new one, cause that's quite a costly solution. I'll give you a rundown of everything that I've done for the past year and a half: I've been seeing the same "solution" from different people that have little to no effect whatsoever. Now I've been having this issue for a year and a half by now and I'm sort of reaching my boiling point. Strange thing is, even though I don't actually see what's going on in game, I can hear my footsteps, shoot, jump, crouch, and even TALK to other people. Joining a server, server addons load, screen hits "Sending Client Info", a little bit of a wait, and then you hear the bubble sound of when you load into the game (or whatever it is). I've seen multiple people with this EXACT issue. When I've mentioned that I've checked every single forum over this topic, I wasn't kidding either. However, sound from in-game is actually playing while the screen is displaying "Sending Client Info". It IS responding because I check the task manager and everything is giving the thumbs up. Now, don't think of this as the program isn't responding. Now, it becomes difficult to record the patterns of when Gmod freezes but generally it freezes on the screen of when it says "Sending Client Info". Happy New Year You may have noticed that the snow has disappeared from your loading screens (and maybe outside too), but don't worry. Click on them for more options News Latest Updates & changes. I look for one that I like and I join the server. Welcome to the dashboard The four squares underneath this text are your four loading screens. So, to those who are lost in the dark about this problem or for those who have a solution to this, feel free to comment.īasically, when I start up Gmod everything works fine and I go to find a multiplayer server. It is also configurable to suit the users wants. MaterialLoad is a loading screen for servers on FiveM, a GTA V mod. MaterialLoad is a loading screen developed by /Loqrin. The release of MaterialLoading Loading Screen v1.0. LoqScript FiveM Loading Screen - MaterialLoad. Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest.I have scanned possibly every single forums page over this issue and nothing helps. Fixed images not properly covering the entire container (page) and not being centered properly. ![]() nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. ![]() querySelector( '#namePlaceholder > span' ).innerText = window. ![]() a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. addEventListener( 'DOMContentLoaded', () => ` ) Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
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